![]() ![]() People seem to get so blind by their hate of 1 specific thing in a game, they can’t see the forest thru the trees. If they weren’t going to nerf it before they release D2R, nerfing it after MANY players have spent tons of time and effort in rolling and gearing those characters is a slap in the face to them all and the developers might as well say they don’t care about their players or long-term viability of their game. Nerfs only serve to punish players who put in a bunch of effort to make their character. ![]() A bowazon shooting 5 shots per second at 5k damage clearing ENTIRE screens of mobs is so much more efficient than a hammerdin it’s almost silly.īe all that as it may, nerfing 1 build in the game does NOTHING to increase the fun of the game as if you nerf 1 build, you might as well nerf ALL builds that can massively clear the game with ease as that apparently is the definition of balance and increasing the fun in an arpg who’s main hook is to kill tons of mobs and get loot. Other toons can do as much if not more than a hammerdin with comparable gear. Is that a factor of a hammerdin’s damage? Nope, immunities are. Given that there are so few of course people are going to roll hammerdins as they can farm a lot of the content in the game. Which is exactly what you do to get to an 18k pnova necro.Īs far as immunities go, the hammerdin doesn’t need the nerf – the magic immunities in the game needs to be upped as that honestly is the real problem. Half the gear he mentions isn’t even needed for the Bowazon, and there’s no way he’s hitting 18k on hammers unless he completely forgoes MF gear and just stacks a full pack of +Combat large charms. ![]() ![]() Physical attacks, ranged elemental attacks and summons can be employed all at once with these natural magicians.I think Razor and I are playing different games. The Druid is one of the potential hybrid character classes in Diablo II, essentially being a combination of the Barbarian, Sorceress and Necromancer classes. ![]()
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